Scenarios. The original PANZERBLITZ Game System , upon which ... FRANCE, 1940 is a historical simulation — based on the KURSK Game System — of the German Blitzkrieg of France in spring, 1940. As an intriguing little postscript to your own gaming experiences with the nuclear option: my own (then college age) group of regular opponents, like your friends, avoided resorting to tactical nukes in NATO for quite a long time. Struggle For Galactic Empire Counter E-rules – 6/03/14 The ’45 Errata – 6/10/15 War Between The States – Rules & Graphics – 09/05/06 War Between The States Errata – 09/05/06 War Between The States 2nd Edition E-Rules – 11/09/06 War In Europe – 1/27/04 WIE Delta – 1/27/04 World War I … Oh, and only the GHQ could actually burn CRPs to produce new units. Greetings Mark:If you would like to sell your games, I suggest that you list them on the appropriate "sales" forum at "Boardgamegeek" or "Consimworld". Lille Counter Sheet 2 - $10. Almost from the day that the Nazi High Command formally surrendered to the victorious Allies in 1945, a now politically-partitioned Germany took on a dangerous new role as a key flash point for Cold War tensions between the Eastern Bloc, dominated by the Soviet Union, and the Western Allies, under the leadership of the United States. 3600 Counters Units are divisions or corps Each Turn = 1 Week : WAR IN THE EAST 1st Edition The three maps cover the area from the far north of Denmark, through Germany and Austria to the industrial heartland of Italy. Hi Guys. Excellant review as always Joe.The Next War was a game I enjoyed when it came out but alas the poor gal hasn't seen the game table in many,many years.Funny but back then the rules seemed so complex,I drag the game out from time to time just to look over it again and the rules seem much easier now(or maybe it's just me). Clearly, the cooperation between East and West that had won the Second World War was at an end. We discussed, and I tested solitaire, that with all the DRMs that apply, a participant in combat with DRM advantages at the end of the calculations could elect to take any number of DRMs up to that maximum, decided AFTER the die had been rolled. Me,Well I got my BEF units trapped in Holland/Belgium and the German player allowed me to evac the whole force and game master let me re-land them behind the Turkish main line on the suez canal(German player didn't like the Turkish player so was happy ).Well I but the full Turkish army out of supply and they fell apart.Combat was a little different. What an enormous waste of time this game turned out to be. For my own part, I have always chaulked it up to Dunnigan's perverse habit of incorporating some element of World War I combat into every design that he has done since 1914!Best Regards, Joe, Greetings Tim:I'm glad, as always, to hear from you and, of course, I'm also glad to learn that you are now feeling better. In fact, the only way I was ever able to get any play value out of this thing was to do exactly that -- revise the production to more or less "match" the WWI CRP rates and treat Resource Points as CRPs. Am I wrong and should I give the game a chance that way? Component counters are recombined using the same process. Oh, Avalon Hill was a larger company, but much of Avalon Hill's sales came from sports games and its 'general interest' line. punched, 2 flat trays, 2nd edition rules, dried glue on back of maps There is no paperwork or data tracking in this remake of the SPI classic; streamlined but realistic procedures allow the realistic portrayal of unit assignment and supply expenditure. Great review. While divided, each component counter must trace its supply/command individually. You can see how this shaped Herman's style for years afterwards.Backing up Mark on this one was the late Stephen Donaldson (Robert Martin) who did lots of work on the air rules and did lots of playtesting. On the other hand, my friends in the European end of the "intel" business (I was in the SE Asia branch) ck\laimed, even then, to have seen pretty clear evidence that the combat effectiveness of not only the Warsaw Pact, but of the Red Army itself, was not really up to "snuff" during this period, either. Indeed, I'd found no game hitherto where such violence could be meted out to an opponent (or opposing team); truly death from every direction.I've harboured the notion of further developing it into something more streamlined, and addressing the issues with the CRT (easily done with a D20 and a bit of common sense). However, one positive, if indirect outcome of the Berlin Airlift was the formation, on 4 April 1949, of the North Atlantic Treaty organization (NATO). Happily, we never had to actually find out; although, if the truth be known, I don't think that the senior leadership on either side of the "fence" had all that much confidence in their 'line' troops during the sixties and seventies.Best Regards, Joe, Hi Joe, I'm a fan of your blog and I'm writing a short article about wargaming blogs for Lock 'n Load's Line of Fire magazine and I was wondering if it's okay to write a little about Map and Counters, please? The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games. Sevastopol Charts - $2. (PS Also posted this question to boardgamegeek and to Mark Herman there) Thanks!Jim Parker, Greetings Jim:Besides "Boardgamegeek.com," I suggest that you also visit "Consimworld.com" and "Grognard.com." In the end, however, I gave up on the idea as not being worth the investment of time and effort.I suppose, to be fair, even designers as gifted as Frank Davis are entitled to a "whiff" every once in awhile; after all, both Chadwick and Dunnigan have a few real "oaters" to their credit. Most of the titles discussed here are out of print and available only in the resale market. It allows you to pick from 4 different rule sets and multiple options with several campaigns and scenarios. Naval game seems a little pointless, though it was interesting. Seems counter-intuitive and unrealistic. A rotated 2-step counter has the same combat values as its associated 1-step counter. An extension kit called the "First World War Module" was produced in the 1970s, containing rules and counters (mostly headquarter units with divisions being kept track of as abstract points), and instructions on how to amend the "War in Europe" maps (not included in the module) to simulate the First World War. Something, I suppose, that the later Soviet military misadventures, first in Afghanistan and then in Chechnya, tended to bear out. The game contains: - 3600 counters. Because of the game’s scale, individual ground units … In the end, as you say: everyone (East and West) managed to dodge a bullet, at least when it came to this aspect of the "Cold War".Best Regards, Joe. That's giving nothing away, but as an aside, I came away feeling very chipper.Best wishes, Tim A, Greetings Tim:I'm inclined to agree with you overall assessment, particularly as the sheer "lethality" of the modern battlefield -- at least when it comes to conventional forces -- has been demonstrated again and again in the years following the Korean War.The biggest question, and the one that, in retrospect, can really never be satisfactorily answered is: would, as NATO planners believed, the West have actually been able to seize and retain absolute air superiority once "the balloon went up"? Unfortunately it was and remains a condemnation of the Module that I had to basically reinvent the game in order to find any play value at all. Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. I so had hopes for this one.... Greetings Jeff:Thanks for taking the time to comment; I appreciate your interest.Oddly enough, like you I toyed with the idea of doing a massive overhaul of this game because, in spite of its many defects, there were a few elements that I actually found intriguing. Heck, if they'd just gone with a more massive version of their Folio Game "World War I," it would have been a better game. Called “a blast to play” by A.T. Selvaggio on BoardGameGeek and “a nice game to have for your collection” by Dr. Christopher W. Smithmyer on NRN, The French and Indian War is a stylized game of the portion of the Seven Years’ War fought in North America commonly known as the French and Indian War. We achieved far better and more sensible results with those in-house mods. Sell/Trade. And yes, I often find myself plucking useful maps and other relevant imagery from unexpected sources. Very interesting. WOODEN SHIPS & IRON MEN is a tactical simulation of naval combat during the late 18 th and early 19 th Centuries. The original PANZERBLITZ Game System , upon which ... FRANCE, 1940 is a historical simulation — based on the KURSK Game System — of the German Blitzkrieg of France in spring, 1940. However all SPI module were pulled from the VASSAL site due to insistence of Hexwars, a UK subscription service claiming exclusive PBEM rights to SPI titles per agreement with Decision Games (who holds the copyrights to SPI titles). This Blog is for players and collectors of traditional War Games. None of us, it would appear, are getting any younger; and health problems seem to crop up with ever more frequency as time goes by.Regarding combat in THE NEXT WAR: yes, a heavily engaged force could literally melt away like snow on a warm spring day, in this game. (Three identical Axis 400 counter contersheets) (Three identical Russian 400 counter contersheets) (Three identical Western Allied 400 counter contersheets) - Nine maps (A-H,J) - Four Rulebooks. However, they did not abandon their designs on achieving control of an economically resurgent West Germany. Click the first initial of the game below to jump to the START of that letter. Ron There¹s no computer/AI player in the game; players make all the critical decisions. The unit scale is way off - a 1 step unit should NOT be a division; rather, divisions should be 2-4 steps (the benefit of big units is offset by their indivisibility, so over time smaller units become a more sensible choice as front lines get longer). ... Flat trays for SPI games are not graded, and have the usual problems. Red Star / White Star was released by SPI in 1972 as a stand-alone game (i.e. If nothing else, these sometimes unexpected images help -- I hope, at leat -- to keep things visually interesting for my readers.Best Regards, Joe, As you maybe know, I'm writing an After Action Report of our last "The Next War" campaign game....Take a look!http://warwithoutkia.blogspot.it/, Greetings Fabrizio:I'll definitely do that!Best regards, Joe, Ive played the Berlin Scenario, the vienna Scenario, the Spring Manoeuvres campaign several times, both as a team member, and also attempted it solitaire. MODERN BATTLES: Four Contemporary Conflicts is a set of four games each simulating a different historical or quasi-historical modern day co... PANZER LEADER is a tactical simulation of armored warfare on the Western Front, 1944-45. Interestingly, my own experience was that the 'elite' units tended -- not surprisingly -- to be very solid, but that the regular army units (particularly those that had been in Germany a bit too long) tended to have problems, not just with morale, but with overall discipline. ... Rules for Twilight War. Other "inexpensive" tweaks are the use of supply points as "replacement points", like in the folio WWI and VG's Vietnam. It makes more sense!Don Johnson, Hi JoeGlad to see you back; I've had a hiatus myself recently brought on by health issues, fortunately now largely resolved.NW is a game I played a lot into the mid 80s. Finally, on 24 June 1948, the Soviets blockaded Berlin by closing off all rail and road access to the city in an attempt to gain complete control of the divided former German Capital. Go figure!Best Regards, joe, I think the shock and violence of the imagined clash would have tested both sides beyond the limits of their respective line troops; the elite forces would probably have done their job as expected given the vicissitudes of combat.I noted above that this game was an ideal arena to display one's skills (and feed one's ego). Plus, I used the World War I CRT to allow for the differences. Complete Your Quest. Semi-raw footage of a play-test session with a prototype of War Room: A Larry Harris Game. A New PC version of war in Europe will allow players to battle one another PBEM or face to face and is currently under development. RULEBOOK VERBAGE: GAME BOX VERBAGE: YEAR PUBLISHED (EDITIONS): October 1976..Only one published edition by SPI; a 3rd edition (based on number of War in the East editions) … Faced with an embarrassing political and military failure, the Soviets finally ended the blockade on 12 May 1949. Decision Games sells it. I was always able to virtually wipe out the WP air power by turn 4 or 5. I can remember that he was working day and night on this one, napping in the library. We had adiplomacy phase in which each power could make treaties.The darn Itlian player would get resource points from both major power blocks until he finally entered on the German side.Well that saw a prompt French invasion near Rome. World War Two is a simulation on an army level scale of the European, North African, and Middle Eastern theaters of operations from 1939-1945. The first game-module to employ SPI's War in Europe maps. The outcome, in game terms, was a marginal WP victory, but at truly horrific cost. Escalating to what is a question I hope we never need to answer.Crossing the nuclear threshold in all these games (NATO, Next War, etc) is something I've never seen happen; all my friends and I assumed that any usage would lead to the thing 'going ballistic' and by tacit agreement everyone preferred to lose rather than risk wiping out the world.Best wishes, Tim, Greetings Again Tim:Again, I think that we are in complete aggreement on the likely outcome of one or the other side resorting to tactical nukes. Just doing the Fulda Gap scenario, just the basic for now to learn the rules. Find many great new & used options and get the best deals for 1977 SPI Wargame BattleFleet Mars Tray Missing counters at the best online prices at eBay! The Next War is a brigade/divisional level simulation of a Soviet-led Warsaw Pact invasion of the central European front of NATO in the late 1970's. The game — which us... LA Bataille ME Premier (Free Game Downloads Available), Learning SPI's Great Battles of the American Civil War, The Big Board, Kevin Sharp's Wargame Blog, THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR, WORLD WAR II: European Theater of Operations. The game — which us... SPI, THE WAR IN EUROPE MODULE 1: THE FIRST WORLD WAR (1977), THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR, LA Bataille ME Premier (Free Game Downloads Available), Learning SPI's Great Battles of the American Civil War, The Big Board, Kevin Sharp's Wargame Blog, WORLD WAR II: European Theater of Operations, BOOK REVIEW: MARLBOROUGH AS MILITARY COMMANDER, A BRIEF NOTE ON MY RECENT PAUSE IN BLOGGING. The United States, Great Britain, and other members of the British Commonwealth responded with the Berlin Airlift. Enterprise Games has recently come across a supply of spare parts for SPI games. For example, the 7-10's and the 6-10's? CRT for War in the East - $5. He was thrown in the deep end on this one when it was already not doing well and saved the day. It provides information and commentary about older board games from publishers such as TAHGC, SPI, and GDW. A low to moderate dice-rolling game of conquest on the French and Indian War. A series of Civil War battle games based on the Terrible Swift Sword system. The game covers the entire war in seasonal turns. I finally snagged a copy off of eBay a couple of years back. Gotta use the linear CRT variant. 305 turn Campaign scenario. This was Mark Herman's first big game. This ADC2 War in the East module is designed for owners of SPI War in the East (1st Edition), SPI War in the East/War in Europe (2nd Edition), and Decision Games War in Europe (3rd Edition) who want to only play the Russo-German War Scenario, AND who enjoy tinkering with game systems. Still, I hope that the various posts, game descriptions, book reviews, critiques, and other hobby-related material that I present are of interest to those players who still appreciate and play some of the older “classic” games. When I revisited the game three decades later, however, I was struck by just how "simple" (and unintimidating) the game's rules platform now seemed, particularly when compared to some of our more ambitious contemporary designs. Simple Box Template by Subagya © 2009 | Free Blogger Templates. if anyone is interested please contact me. @Joe: The Next War is arguably the more 'realistic' one for the time period - the Soviet force balance was stronger and hadn't had a decade of Vietnam to sap its overall fighting quality. Enragedbees ( at ) gmail.comThank you very much.-Brad use for them this echoes the graduated... A stand-alone game ( i.e based on types and ranges of individual.! That models military conflict at a time I give the game a chance that way it you. 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